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Even as the title of an episode, Disney+ and Marvels For All Time. Always. feels like something of a crushing statement about the cyclical nature of the long-running Marvel Cinematic Universe. Its here to stay, always buil
stanley water bottle ding one thing into the next, a neverending loop鈥攏ot unlike the stream of time were introduced to as the Marvel Studios logo coalesces into the opening of the episode. And now, surrounded by that literal loop of time, Sylvie and Loki are confronted with their ultimate battle: a very, very long conversation with the surprising star of the episode, Lovecraft Countrys Jonathan Majors, showing up with a scripts worth of
stanley mugs information, a yearning desire to delightfully chew as much scenery as possible while delivering it, and a name. Well, sort of. Majors mystery figure at the heart of this end-of-time-limbo is referred to throughout as He Who Remains, but to the Marvel Cinematic Universe fans Lokis finale is squarely aimed at, his true identity is immediate and familiar鈥擪ang. You knew hed show up. Youre expected to know who he is, because hes been cast in other Marvel movi
gourde stanley es to come, and youve read the theories. You know how this works, Loki says, with the slick confidence of a tilted camera angle and Majors聽charismatic introduction. He is inevitable, and he is Kang. In many ways, For All Time. Always. feels akin to its immediate predecessor Journey Into Mystery in terms of form鈥攁 chance for Loki to lovingly swing big at the comic book source material th Syef Right-Wing Troll Chuck Johnson Claims He Cofounded Facial Recognition Giant Clearview AI
Reports are suggesting the Switch will barely churn out 1080p graphics to a TV, and Nintendo has confirmed at least one game wont even handle that relatively rote spec. M
stanley bottle eanwhile, Sony and Microsoft are so eager to please future-looking consumers that both companies have released console refreshes specifically for the alphabet soup of 4K HDR. Nintendo ignoring that soup seems positively stupid at first glance, but thats because were accustomed to a console war of specs鈥攁nd Nintendo doesnt want any part of it. Its a philosophy Nintendos honed since the rel
stanley cup becher ease of the original Wii and the perceived failure of the GameCube. The GameCube was a powerful beast packed into a tiny box, and it directly competed with the PS2 and original Xbox. But keeping apace spec-wise came at severe financial costs, and Nintendo didnt even win. Instead, the companys consoles always came in second or third in sales. With the Wii, Nintendo tried a different tack: banking heavily on its healthy stable of first party properties, like Mario and Zelda, and funky peripherals, like the Wii Remote. It completely ignored the specs that get gamers giddy. There was zero talk o
stanley cup f how many pixels the console could push, and Nintendo soundly ignored all criticism when it became clear that the Wii would only play games 480p. If anything, the strict adherence to 480p only seemed to bolster the Wiis populist image. The consoles from Sony and Microsoft were for hardcore gamers looking for 1080p resolution, HDMI